This was end-study project, we was 3 on this game and the objective we had was to make a full game in 9 month. From conception to gold version. This is my biggest project so far, hope you enjoy it!
Be the last sumo-pirates standing on the island in this crazy game with up to 8 players. Choose the obstacles that will come and dodge them before pushing your opponent !
Product Owner : Organise the team duty and priorities
Game Design : Write the GDD & decide of the rule and mechanics
Programmation : All Scripts from Gameplay & Generation
Integration : Integration of Visual and sound assets
QA Tester : Organise playtest and banlance the game accordingly
Sound Design : Choosing and mixing sounds
This is a party game, taking inspiration from several games of the genre, as Shipped, Rounds, or Buissons.
Several sumo-pirates landing on a island are fighting each other for the great Chanko Nabe, the best meal for the sumos. Which is on the top of the only watchtower of the island.
The goal was to make a game who was able to have multiplayer up to 8 player, in ordrer to allow more people to play at the same time without having to wait their turn to. Also to create an experience of a chaotic battle, like we can have in pillow war.
Since we got a playable prototype early in the development. We were able to make playtest to different players trough all the development of the game. By making several forms to answer different pursposes depending on the game completion. I also made a script allowing to create a text file with stats of the game to see in a different way how played the game, and adjust accordingly to all the datas and observations I had on my disposal.
From the beginning, our goal was to make a game who can be published on a Nintendo Switch. That is why we try as much we can to be smart by implementing a feature. The whole game fit in only one scene which give us less stockage to have in our games for exemple.